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A study of human motion in computer vision systems based on a skeletal model

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Methods of studying human motion in computer vision systems can be divided into two types. These are analysis in two-dimensional and three-dimensional space. The former uses a single camera image and/ or multiple body sensors. Such an approach leads to a rapid accumulation of error and, consequently, low accuracy of the figure representation. Multiple cameras are usually used in the case of three-dimensional space analysis, while the objects are represented as sets of volumetric elements. Despite the high accuracy of this method, it is associated with high computational complexity and internal network load. The purpose of the paper is to develop a model using a single camera, while approaching three-dimensional space analysis methods in terms of accuracy. In this paper a human figure is represented as a skeleton. The skeleton is described by an acyclic connected graph. The general structure of a human figure is analyzed. Fifteen basic points are selected. Physical and logical connections between them were studied and mathematically described. The velocity and spatial characteristics of the points and connections outline the general dynamics of motion. The study describes a model of human motion and gives the option for model construction on the example of a particular image. The developed algorithm for collection and analysis of information estimates relative locations and velocity characteristics of the graph elements. The model can be used for acquisition of information about the reference dynamics of human movements. In case of detecting major differences between the reference and the reality, the behavior is defined as deviant. Thus, the obtained algorithm can be applied in computer vision systems for detection and analysis of human movements.

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